When exporting to Studio, no camera was included now, if there are objects selected, only the selected cameras will be exported and, if nothing is selected, all of them will be exported in both cases, the active camera will be exported. The exporter to Studio only exported what was selected now, if there are objects selected, only the selected objects will be exported and, if there is nothing selected, everything will be exported. This was already working for the textures used in the scene. Now the Maya’s File Path Editor tool also takes into account referenced mxs and mxm files so the user can now repath some or all of them to a different folder (this doesn't affect the paths of the textures or referenced inside those mxm or mxs files). You will find a new dropdown at the top part of their parameters panel. The custom alpha assignment had some inconsistencies.īuilt for Maxwell Render version 5.0.2.21.Īdded support for MacOS operating system.Īdded an option to activate or deactivate the Grass, Scatter or Subdivision extensions per node. The Hair Assistant presets didn’t set the preset color textures. The plugin set texture channel value 1 for all the textures connected to the Color channel of any Assistant, but only the hair assistant should behave like this. Many Hair assistant preset values were wrong. In the case Maxwell Material editor is visible inside more than one panel, the Material preview was shown in one panel only. Maxwell Material Assistant: drop-down types were not exported correctly. ![]() Transformations with negative scale caused wrong item transformation values in Maxwell Studio. It was not possible to assign a material to the Volumetric objects. In some cases, the transform values of the exported element were wrong in multi-level groups.Ĭould not find the license if the license file contained non-ascii characters. The default Maxwell hair type was changed to "Flat". Maxwell Hair "Render Type" values have been renamed from "Cones", "Blades", "Curves" to "Cylinder", "Flat", "Curve". The "Create a Maxwell Volumetric Object" button creates the new volumetric object with a base transform scale of x100. Maxwell Volumetrics "Field Density" parameter default value is now 1.0. The Denoiser "Start with SL" value can now be set from 3 to 50. The Denoiser "Start with SL" default value has been changed from 4 to 8. Maxwell’s "Select Material" dialog now shows Maxwell Assistant and Referenced materials too. MXS export and Studio export now takes Simulens and other Render parameters into account. The Denoiser tab in the Render Settings panel now includes new options. ![]() New fine tunning options control the Denoiser effect. The Denoiser can be calculated in tiles so its memory consumption is very much limited. The renders with Denoiser can now be easily resumed. The Denoiser channel can be recalculated after opening the MXI. The Denoiser information is now included in the MXI file ![]() ![]() The plugin now uses the new Maxwell Render 5.2 Denoiser implementation: Hair types by groomable splines, controlled by expressions or placed manually by guides can be rendered with Maxwell using the option in the Generate menu > Convert to Interactive Groom… This doesn’t affect the Maxwell Render installation, only the plugin.Īdded support for XGen interactive groom hair (the changes are still not interactive in Fire). Please, do not overwrite an existing installation of the plugin. Due to a change in the installer, it’s mandatory to previously uninstall any older version of the plugin for it to work.
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